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1. UTC time added to PC timer - in Feedback/Requests [original thread]
Could we have the UTC time that a battle is supposed to start added to the Corporate contract screen. I was supposed to have a PC battle tonight . When I calculated the timer last night / this morning I thought it started at 0430 UTC. It would ap...
- by Ephraim Ghanlai - at 2014.12.21 04:36:00
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2. vehicle locks - in Feedback/Requests [original thread]
When are we getting a lock for the vehicles, specifically tanks. I am ******* tired of dumbshit blueberries stealing my tanks when i call orbital strikes or to shoot a dropship! I want a ******* lock so that only my squad can get in. Make it happe...
- by Ephraim Ghanlai - at 2014.01.26 22:35:00
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3. request: fix the damn forge gun! - in Feedback/Requests [original thread]
Serimos Haeraven wrote: Well Ephraim, I'm not sure if you're aware of this or not, but around the time during Chromosome, Forge guns operated just in the fashion you described in your OP, and guess what, they threw the balance of Dust off compl...
- by Ephraim Ghanlai - at 2014.01.20 10:24:00
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4. why are mcc's so lightly armed? - in Feedback/Requests [original thread]
Skihids wrote: Because nobody would need grunts then, would they? We will always need grunts for the dirty work. They way i picture this working would be if the external turrets could be destroyed once the shields are down. Players manning ...
- by Ephraim Ghanlai - at 2014.01.20 09:52:00
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5. request: fix the damn forge gun! - in Feedback/Requests [original thread]
All i really want is for my forge gun to perform the way it should as per it's description. I don't need it more powerful, i just want the range that should come with a round that travels over 4 miles per second.
- by Ephraim Ghanlai - at 2014.01.15 18:38:00
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6. request: fix the damn forge gun! - in Feedback/Requests [original thread]
Harpyja wrote: I'll give you guys more range if you couldn't hit a DIME at 300m. There's absolutely no shot deviation currently. Have you read the description of the forge gun. The round travels at least 7,000 meters per second. That works ou...
- by Ephraim Ghanlai - at 2014.01.15 18:15:00
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7. excessive droplinks / equiptment = lag - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP is dropping a fix at downtime. Check the first page on general discussion for the thread. It has a blue tag. I wasn't able to find the thread to refer to. Specifically, which one is it?
- by Ephraim Ghanlai - at 2014.01.11 14:56:00
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8. request: fix the damn forge gun! - in Feedback/Requests [original thread]
thomas mak wrote: forge is same range to rail All large railguns have more range than a forge. That's why they can pop turrets on the opposite side of the map, redline to redline pretty much on a lot of maps, and a forge gun can not.
- by Ephraim Ghanlai - at 2014.01.11 14:37:00
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9. why are mcc's so lightly armed? - in Feedback/Requests [original thread]
Jacques Cayton II wrote: It's actually like a super carrier it has our clones, equipment, vehicles, and a command center for logistic purposes. So basically a master at defense and logistic support. The type of vehicle you speak of would be a d...
- by Ephraim Ghanlai - at 2014.01.11 14:30:00
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10. why are mcc's so lightly armed? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: 1. The weapons on the MCC are not weak. If they were aimed at us you would change your mind quickly. 2. The Mobile Command Center is not a gunboat. It's more a mix between transport and carrier. The mcc's shoot at each...
- by Ephraim Ghanlai - at 2014.01.11 14:16:00
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11. large blaster turrets on tanks - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: You do realize that q blaster tank is worthless vs a rail or missile right? The problem is that it's rarely just 1 blaster tank. I can handle 1 blaster tank. More often than not, you're dealing with at least 2 blaster ...
- by Ephraim Ghanlai - at 2014.01.11 13:58:00
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12. large blaster turrets on tanks - in Feedback/Requests [original thread]
Tanks are specialized for vehicle on vehicle combat and assaulting fortified positions while protecting its crew from small arms fire. It's an intimidation tool against enemy infantry and they have a bow gun and top turret gun for dealing with the...
- by Ephraim Ghanlai - at 2014.01.11 13:44:00
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13. feedback / suggestion: smart deploy not very smart - in Feedback/Requests [original thread]
I've been playing since May and have 20 mil hard earned sp. I know to look for links but for some reason there is usually some "smart" guy who throws down a link as soon as he is first deployed. I wish they would wait for first contact before depl...
- by Ephraim Ghanlai - at 2014.01.11 12:18:00
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14. request: fix the damn forge gun! - in Feedback/Requests [original thread]
I never said it's supposed to be 1337 times better. It's only does a little more damage than the advanced forge guns, which makes it better. The assault has a reduced charge time which is very handy when your prey tries to run away, again making i...
- by Ephraim Ghanlai - at 2014.01.10 07:35:00
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15. large missle turrets need help /anti-air - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Because, like modern armies, New Eden doesn't waste money developing g weapons to counter something not perceived as a threat. Since drop ships can be brutalized by any given railgun/installation/swarm launcher/forge gu...
- by Ephraim Ghanlai - at 2014.01.10 07:16:00
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16. request: fix the damn forge gun! - in Feedback/Requests [original thread]
First off, i'm definately not a noob. Tankers run like scared little girls when i come calling. Second, ishukon assault is proto and hardly a noob gun. Not to mention it's proto and supposed to be super powerful. I have to double up on the damage...
- by Ephraim Ghanlai - at 2014.01.10 06:56:00
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17. why are mcc's so lightly armed? - in Feedback/Requests [original thread]
Skihids wrote: Because nobody would need grunts then, would they? We would still have to capture objectives in order to win. I just want a more entertaining battle between the mcc's. Just think how handy they would be when you've been redline...
- by Ephraim Ghanlai - at 2014.01.10 06:25:00
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18. large missle turrets need help /anti-air - in Feedback/Requests [original thread]
The fly is still annoying and needs to die or bother someone else. What good are swarms that don't track beyond 175m, or a forge that can't hit it because it's to high or far away, and what railguns? Tankers destroy every turret that might pose a ...
- by Ephraim Ghanlai - at 2014.01.10 06:16:00
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19. mutable terrain - in Feedback/Requests [original thread]
I want to see buildings destroyed when they're hit by an orbital. I want to see a new doorway when a large railgun shoots a wall. Wall fragments become shrapnel. A building collapse kills everyone inside. If an objective happens to be inside it co...
- by Ephraim Ghanlai - at 2014.01.10 05:20:00
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20. excessive droplinks / equiptment = lag - in Feedback/Requests [original thread]
I've noticed that when there is a rediculous amount of droplinks down, the game lags a lot. Maybe if there was a limit to the amount of links allowed on the field for a team at any one time, we could alleviate this problem. I suggest that no playe...
- by Ephraim Ghanlai - at 2014.01.10 05:06:00
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